While scanning the list of games IndieCade had selected for their E3 showcase I noticed that Spry Fox’s Road Not Taken was on there. Yes! This game was something I had been looking forward to getting an up close look at since I saw some initial artwork for it.
Road Not Taken is a puzzle game where you take the role of the main character, a forest ranger with magical levitation powers, who rescues lost children and and makes some life-changing choices. The game is all about the choices you make and how life will surprise you in regards to them.
The first thing I noticed about Road Not Taken was the art style. Beautiful textured scenery with ridiculously cute animals, vegetation, and people. Everything seems so whimsical and serves a purpose. I actually saved a hi-res PDF of their poster to print out one of these days but while at the booth I noticed they had actual prints and managed to score one!
In the demo there was a small tutorial on how to play and while the game controls are easy it’s the strategy that will probably trip some people up. It’s a puzzler and you have to combine items for certain actions to happen. Once you get a hang of how you can pick and drop things it gets easier.
At one point I was a bit confused on how to pick and push things together because of the distance but eventually got it. I’m sure the puzzles will get progressively harder and trickier as you get farther in the game.
I love how you must bump into someone to talk to them. I spent some of my time bumping into people just to see them bump. It’s so satisfying and so friggin’ cute.
Have I mentioned it’s cute?
I did get to walk around the little town a bit and there were tons of townsfolk to talk to. I’m assuming your responses and choices will affect the main character later on but I didn’t get that far. I didn’t want to take up too much time and wanted to let the person standing in line behind me play.
I’m a big fan of their other games (Triple Town and Highgrounds) and can’t wait until this game launches. It will be available on PS4, PS Vita, PC, and Mac (Steam release). You should follow their blog as they go into detail on the game’s process and progress. It’s worth the read!